About This Game Returning home from your voyages you find your homelands have been invaded by the unholy inhabitants of the Nethermist and has setup camp in crypts and dungeons all across the lands. Wander through the lands and bring down the vengeance of your Lords unto the unclean monsters in a turn based rogue-like set in a gorgeous board game setting.Card Dungeon FeaturesTurn based gameplay rich with choices and opportunities to screw up and die. Face hard choices about which of the 1000’s of cards you find you will want to keep and which to discard. Don't get too attached to any of the cards as they deteriorate with use and will need to be replaced! Save the soul of the lands and crush the hordes of the Nethermist!Fight 40+ enemies each with their own unique skill cards that they will use to end your short life. Learn their strategies through multiple play-throughs and learn to be one step ahead of the creatures rising from the Nethermists!Pick up and equip 100's of inventory item cards such as the necromantic Whisper Blade and the Iron gauntlets. Match your equipment to your skills and discover how to bring extra pain to your enemies. Discover and unlock new character traits to change Crusader's innate skills.When Crusader falls, try to reach the same level again to retrieve all gold and items you lost. If you perish on your way there a new marker will be set and previous loot will be erased and replaced with what your carried on this playthrough.Card Dungeon saves automatically after every turn, so you can always turn off the game and get back to exactly where you started when real life calls.Cloud saves allow you to take your unlocked trait cards and gems with you to any computer you play on.Original soundtrack by Ian Dorsch.It's a turn based rogue-like!Strategy and planning is more important than quick reflexes in this turn based game. With permanent death there are no shortcuts to reaching Northvale. Strategy, planning and a pinch of luck will get you far. And when all is lost, start over and see if you can reach the point where you died last so you can recover that sweet, sweet loot you had gained on your previous run through.It's a card game!There are so many cards to find. So many. There are skill cards which you use to interact with the world, attack monsters, disable traps, and more. There are also trait cards which define your character. There’s cards that equip your character with armor, weapons and magical items. All of these interact with each other in different ways so planning and strategy are your best friends.It's a board game!Card Dungeon is a board game in digital format. If you play board games you’ll feel right at home with Card Dungeon. Explore the numerous dungeons, slay the monsters, collect the loot.Randomly Generated Levels!Each time you play Card Dungeon completely random levels are generated with new treasures and layouts. All enemies are hand placed in the dungeons so each time you play through a level, you know what type of enemy you will encounter to better prepare you to hand out the beat downs.Character Traits!These unlockables will influence your play style. Play as an extra strong fighter OR a forgetful illusionist OR a sword wielding melee fighter OR a teleporting fire starter OR many other different combinations within one play-through! The game will always feel fresh and new as you discover new combinations of cards, magical items and your character traits. 7aa9394dea Title: Card DungeonGenre: Indie, RPG, StrategyDeveloper:Playtap GamesPublisher:Playtap GamesRelease Date: 2 Jun, 2015 Download Card Dungeon May be it's nostalgia, but i was playing that kind of games 30 years ago but as a board game of course !But this think is horrible ! Ok, playing dungeon as a warrior, but where is my sword ? Need to use st...id cards like a mage to fight ? Almost die cause attack cards will broken, and just takes damage and do nothing... :( Chests and others give me almost craps or stoopid potions that i can't store !!!! When you rotate screen, stats disappear ! Many bugs, killed a spider that never disappeared... At least give us just basic damage, same for those poor merchant... Sure, spend lot of time too create this game, but sure will be my last spend of time with this no game ! :(. Strangely enough, I still like this game. For all the reasons mentioned in the other reviews, it looks to be a very enjoyable game ... except for one minor detail: yes, the random card drops.My first game went reasonably well for it being my first game. I had a very cunning plan of having one attack card, one heal card and one card for handy effects. In the third dungeon however, my attack card ran out of attacks, didn't find any new attack card, ran around opening things, didn't find anything, died slowly.My second game I decided to go with two attack cards and one for other effects. Ran into the boss-fight in the second room, explored a bit further in the hope of finding at least one fresh attack card ... found nothing. Teleported to the second dungeon, soon ran out of attacks, life quickly followed.My third game I decided to ignore any card that didn't do damage, unless I had an open slot. Still ran out of attacks before I could complete the first dungeon ... got to teleport around the rooms a lot before I ran out of mana and life again.I'm not sure if I want to start a fourth game.I'm fine with having random elements in a game, but this kinda feels like the whole result is decided by which random carddrops I get, any decisions I make in game are just for show.Apart from that it still looks very nice though.. Card Dungeon is a virtual board game in which the player navigates a series of dungeons killing monsters and collecting treasures. Good points:+ Nice, neat graphical style with varied dungeon graphics.+ Smooth and (at least on my play-through) bug-free.+ Music is simple, but fun and non-intrusive.+ Cheap (particularly if you pick it up in a Sale)Bad points- Way too easy (completed everything and collected enough gems to unlock everything on my first proper game).- Totally linear and lacking any secrets or similar (at least that I found)- Becomes a bit repetitive.- No replay value.Overall I would (just about) recommend it, if you are looking for a cheap and simple game to waste a few hours without taxing your brain. Not likely to present much of a challenge to adult players however and you'll be unlikely to touch it again once you have played it through.. Play Card Hunter instead, it's a much better game and it's free!. Summary: When it comes down to it, Card Dungeon at its core has flaws in terms of its gameplay, but does have things to offer in card variety and it's RPG elements. Using the different combinations of card is fun, and all the runs can feel reasonably different. Luck plays a reasonable part however, which feels like it could be tweaked over the long haul to help give the game life. However, the major problem doesn't come from the game itself, but the platform it's on. The game is a mobile port that's asking for 3 times the price of the port in question, and the major problem underlying that is the lack of value added in the port. Seemingly upgraded graphics help a little bit, but little attention has been paid to keyboard options that would have been perfect for the games long hallways and possible backtracking, and broken options such as the sound volume not saving, or menus that disappear when you alt tab. And with no real benefits to recommend it over the mobile port besides some upgrade graphics, I honestly can't recommend it on Steam. Go check it out on the android store. Gameplay and Video First Impressions: https:\/\/youtu.be\/ruu1jJtyxMI+: Gives a Board Game Like Feel similar to Card Hunter. Visuals for the most part do the job in that case. Variety in attack cards help vary things up from dungeon to dungeon. Replayability is definitely high with unlockables and addictive nature of the game. Reasonable performance for a mobile port. -: Feels like the card degradation mechanic needs a tweak of some sort, as lack of idea of when a card truly will die can be problematic. Feels like at times the game needs to explain itself a little more. Lack of ability to fast track movement leads to repeated movement and waste of time that could have been avoided. Game can feel like luck isn't working in your favor, and that a bad run of luck will doom you, more then other roguelikes of the genre, IMO. Poor use of the PC and it's available feature set, not taking natural advantage of having a keyboard when it would be appropriate. Bugs regarding lack of sound settings saving as well as menus disappearing on ALT+TAB.. I'll just start with describing the game a little and listing the cons and pros.It's a dungeon crawling game with 3 levels to each dungeon. There isn't really any customisation at the start, nor are there any tutorials, and it's not really needed either. The game is very accesible from the get go.You get to pick a Positive and a Negative trait at the start of a new game (at first you'll only have the choice of one of each, but you pick up random knowledge gems that unlock more traits in the dungeons)You also start with 3 cards that you can use against foes (or to give beneficial effects to yourself) These cards wear out however. At first a small crack appears, that gets bigger and eventually it breaks completely. There are various qualities of cards. The lowest one is poor, which means it breaks down fairly quickly. Higher qualities become more common the further you get in the dungeons.In theory it's a very small game with not that many tools to your disposal. Since you only get 3 cards you can keep, when you pick up a new one you have to decide whether it's worth it or not. If not, it gets discarded. Sometimes you come across equipment that can help you become more durable, evade more hits, etc.There's no save feature and I'm not sure yet if there's much replayability when you finish the last dungeon. I'll list some pros and cons.Pros:1: Actually more tactical than you'd think. There's various ways to handle a new room. Use a minion, or a clone of yourself. Or pop a card that causes blood to spray everywhere and lure in a shark. 2: Easy to learn\/play.3: The price is just right imo.4: Decent soundtrack5: Can be played in small intervals, since progress gets saved automatically. This also means when you make a mistake you'll pay for it.Cons:1: Does get repetitive at times. It's basically kill, loot, repeat. But then this something of a rogue-like, so that's to be expected.2: Lack of customisation. Honestly the only thing you can do at the start is pick traits.3: Game seems small, I think I'm 3 hrs in and unlocked over half the dungeons so far.4: Correct me if I'm wrong but seems there's no difficulty settings that I could find? I'd still recommend the game if rogue-likes are your thing, just don't expect a ton of depth or fiddling around with stats and such. But for this price I'd certainly grab it.. I had bought this game a while ago, played it for half an hour and quit. I've decided to give it another shot. This is not a game I can recommend. Playing it feels tedious and here's why:The 3 card limit is actually terrible, and feels terrible. I've only made it to the third stage, but I have found zero use for utility cards since I need all of the attack type cards possible. This means no heals, no traps, and no trap removal cards. You're limited to only three cards. If I kill stuff faster, I won't get hit.There is no basic attack in this game, and the cards have a durability rating. You can physically see your cards becoming torn the more you use them. This leads perfectly into my next point about the tedious nature of the game.When you kill a monster it leaves a loot bag on the floor. You can either choose to loot it right away, or leave it for later. Leaving them for later is actually the prefered choice so you don't run out of options for attacking. If enough of your cards become unusable from over use and no shrine to hopefully restore your cards are in sight, those loot bags can be a savior. These maps start becoming big after a while and navigating them just to check on the loot you left behind is annoying.This game would have been better off with a tiny inventory system. You can keep X number of cards and potions in your inventory on standby. Suddenly those utlity cards and healing cards have a purpose. That potion you just picked up isn't instantly wasted because you're at full mana and health. The way the game is now makes me roll my eyes constantly. I have zero interest in going further than I already have in this game.. I wish there was a 'neutral' option...TL;DR: I got my moneys worth out of it, but if you're looking for a challenge, you better give it a pass.I like all sorts of Rogue-likes and while I am usually not exceptionally good at them, I beat this one with my very first character in about 6hrs (6.5h according to steam, with some small breaks in between).I like the mechanic of cards (everything is a card, spells, abilities, equipment) wearing out after using them for a while, but once I got my head around the basic strategy of 1) Search for the boss, kill him and everything in between with the cards I feel comfortable with, WITHOUT looting anything at all2) Search for the Chalice which may or may not completely repair your cards3a) If your cards are repaired, loot for upgrades only3b) If not, replace your cards with new ones4) Leave the levelit felt a bit grindy towards the end. The enemies don't get much stronger and only slightly "bullet spongy".Improvements could be made regarding to controls and UI but for the most part it works. Only the scrolling is complete bullocks right now: scrolling with the mouse stops when your invisible cursor hits the edge of the screen (I guess), and scrolling with keyboard (WASD) means if you release them it will instantly snap back to your character - which posed some serious problems when trying to look at monster hitpoints.Card variety feels also a bit limited due to overlapping and certain subsets I never felt inclined to use, like push\/pull, trap removal, walls, shields, control, summon - even heals I never used again after the card I started with wore out. In my playthrough it came down to this finger of god thingy (a ranged massive single target damage spell), an AOE like heat wave and a fire\/lava tile spell of some description. With repairs I could sustain my favourite combo pretty much over the 2nd half of the game, rarely having to trade any of them in for something else.At the end of a run you can unlock some trait cards to change the starting conditions of your game or give yourself a serious disadvantage, but even so, I don't feel the urge to play it again.It's OK but not more (yet).. On paper, this seems like it would be a great game, but in practice it leaves a lot to be desired.My primary dislikes:1) You have no basic attack. If you don't have a damage card, you aren't going to be able to damage anything around you.2) This can happen very easily. Cards wear out - QUICKLY, and you only have 3 of them. If you encounter a 15 health boss, and his two minions with 5 health each, your 2 damage attack is not going to keep you alive. Running away at 1 square per turn is tedious and annoying.3) This could have been a great squad tactics game. A party of adventurers delving through a card-based dungeon would have been a lot of fun, but they went the relatively lazy route of single-adventurer... pretty much what everybody else is doing.
profethanesad
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Updated: Mar 31, 2020
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