About This Game MageWorks is a mage simulation combat and crafting game. Players flip through their spellbooks and use their staff to cast the spells. Travel to distant lands discovering new spells and enemies. Spellbooks can be customized! With a unique bookmarking system, players can bookmark their favorite spells which places that spell into a custom spellbook. Using these bookmarks, players can tune their spellbooks to best fit their play-style and select magic that is suitable for different environment types. Players can also customize their staff! By collecting wood, crystals and flowers in the wild, mages can create ink to draw their designs, carve and shape wood, and grind crystals to create a unique staff. The staff you create can also be 3D printed so you can bring a part of your game into reality! MageWorks is an Early Access title that is constantly evolving and actively integrates player feedback. a09c17d780 Title: MageWorksGenre: CasualDeveloper:Earthborn Interactive, LLCPublisher:Earthborn Interactive, LLCRelease Date: 28 Mar, 2019 MageWorks Download For Mobile mageworx shipping suite. mageworkshop. mageworks review. mageworx seo templates. mageworx search suite. mageworx advanced product options. mageworks vr. mageworx order management. mageworx import export. mageworx shipping rules. mageworx product options. gameworks vr. mageworx order editor. mageworx book. mageworx download. mageworks_export. mageworx support. mageworx shopify. mageworx shipping. mageworx search autocomplete. mageworx geoip. mageworx seo magento 2. mageworx seo. mageworx sitemap. earthborn interactive mageworx. mageworx import. mageworx magento So I'm giving it a thumbs up, because I don't think it's fair to downvote a game that is open about its issues from the get go. Pretty much I knew what to expect when I bought it.Overall in it's current state as of this review (8\/5\/2016) it's a neat little tech demo. The spells load quickly and are kind of fun to play with. The graphics need some work. Textures in specific. It's got a very colorful, cartoony, almost Fable look to it, but the textures are some of the lowest I've seen in VR so far.I wouldn't mind an alternate navigation system to the teleport since I don't get the motion sickness issue, but I realize that I'm probably in the minority of players who can wrap their brain and stomach around moving without actually moving.If I could throw the developer some suggestions it would be:* In addition to the custom spellbook, it would be nice to have a carry slot to hold more than one spell book. A belt slot for example like you can find in many other VR games.* In your more aggressive monster levels, work on the AI a bit. I never once felt threatened or at risk of being killed by the orcs that were in the village. * Tighten up the environment textures a bit. They are pretty grainy.Overall: This game was worth my $5 entry fee and I look forward to what the developer has coming next.. This is still too rough for me, so I can't recommend it.The concept is nice, and the ideas presented by the developer sound funbut until it gets more fleshed out I don't see myself playing this any more.It's also riddled with bugs and glitches.Highlighted items staying highlighted forever, the pages of my book werestuck far outside of the bindings for a while, switching books didn't work half the timeand the teleporting is very fiddly.I'm also floating 2ft off the ground, which could probably be solved by a room calibration, but isdefinetly a problem with the game itself since my floor is perfectly level in the SteamVR hub aswell as my other VR games.I also disliked the mana mechanic since 99% of the fun is to just mess around with the spells.Given more time and work this can turn into a decent little game,and I'd be happy to come back to it if it does - but for now, it's a no.. Just finished (hopefully) the tutorial. As soon as you start, you're greeted by a big scroll with a wavy dragon head. It speaks to you for at least a full five minutes, where you aren't allowed to do ANYTHING besides stand and listen. This is continued further when you're told how to play by the bird familiar, with each individual step of doing one small thing being surrounded by about 5-10 minutes of talking and awkward, uncared for jokes. During this tutorial phase, there is NO free-roam, object interaction, or anything besides the tutorial. I spent the first full hour of gameplay listening to that bird talk, and lost all appetite for the game. I may try it again in the future, but for now the controls are terrible and the tutorial completely ruins the game.. So I'm giving it a thumbs up, because I don't think it's fair to downvote a game that is open about its issues from the get go. Pretty much I knew what to expect when I bought it.Overall in it's current state as of this review (8\/5\/2016) it's a neat little tech demo. The spells load quickly and are kind of fun to play with. The graphics need some work. Textures in specific. It's got a very colorful, cartoony, almost Fable look to it, but the textures are some of the lowest I've seen in VR so far.I wouldn't mind an alternate navigation system to the teleport since I don't get the motion sickness issue, but I realize that I'm probably in the minority of players who can wrap their brain and stomach around moving without actually moving.If I could throw the developer some suggestions it would be:* In addition to the custom spellbook, it would be nice to have a carry slot to hold more than one spell book. A belt slot for example like you can find in many other VR games.* In your more aggressive monster levels, work on the AI a bit. I never once felt threatened or at risk of being killed by the orcs that were in the village. * Tighten up the environment textures a bit. They are pretty grainy.Overall: This game was worth my $5 entry fee and I look forward to what the developer has coming next.. I found the lack of instructions frustrating when I first played this game a few days back. But the new version released yesterday is a great improvement. I'm happy I contributed money to this game as the developer is clearly making progress. I look forward to seeing where it goes.
profethanesad
MageWorks Download For Mobile
Updated: Mar 31, 2020
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